In 2014, the soundtrack was re-released in a remastered version by Square Enix complete with new packaging. For the most part, the soundtrack for Romancing SaGa 3 offers the best of both worlds, with its mixture of light and dark tracks, and provides an encompassing finale for the trilogy. The soundtrack received a three disc album release and was later featured on the series’ box set. Despite the increased number of tracks, Ito took the time to ensure almost every one was memorable and accomplished. Following the precedent set by the Final Fantasy, Mana, and Chrono series, a three disc score was expected from Kenji Ito on this title in order to provide a more expansive and diverse accompaniment to the gameplay. Perhaps the biggest change of Romancing SaGa 3‘s soundtrack compared to its predecessors was its increase in weight. Romancing SaGa 3 Original Soundtrack Remaster Two more Romancing SaGa titles were developed, and gameplay elements from Romancing SaGa would be used in subsequent SaGa titles.Romancing SaGa 3 Original Soundtrack Remaster The remaster saw some praise for its updates, but several found it unwelcoming for series newcomers. The PS2 remake sold 500,000 units across Japan and North America, seeing mixed reviews in the West due to its difficulty and art style. The Super Famicom version sold over one million copies, and met with positive reception in the region. The PS2 remake included redrawn artwork by Yusuke Naora and a redone soundtrack from Ito. Later versions included cut content and features from later SaGa titles. The music was solely composed and arranged by Kenji Ito, who had previously co-composed music for Final Fantasy Legend II. The character designers were created by Tomomi Kobayashi in her first work for the series. Series creator Akitoshi Kawazu acted as director, designer and scenario writer. Production began in 1990, with Nintendo requesting Square develop a new SaGa entry for the in-production Super Famicom after the success of SaGa titles on the Game Boy. As with other SaGa titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. Gameplay features nonlinear exploration of the game world, with the turn-based battles featuring group formations. The storyline follows eight different protagonists on quests through the world of Mardias, all culminating in a fight against the dark god Saruin.
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